11/27/2023 0 Comments Farming simulator 15 forager modsKG, tractor, grass, cargo png 512x512px 140.84KB Farming Simulator 17 Agriculture Farming Simulator 15 Forage harvester Maschinenfabrik Bernard Krone GmbH & Co.house near trees cartoon illustration, Gardening Cartoon Desktop, GARDEN, television, landscape png 2400x1800px 4.31MB.Lawn Garden, grass, plantation png 768x509px 384.12KB.Crop Grassland Steppe Land lot Rural area, Green and fresh grass floor decoration design, building, landscape png 3537x1384px 110.95MB.red and yellow house near green trees painting, Cartoon House Drawing, 2017 Cartoon tree house road, leaf, tree Branch png 1800x1400px 1.74MB.field of green grass, Steppe Grassland Farm Rural area Field, Grass background, atmosphere, cloud png 1920x830px 6.08MB.five white and black cattles on green grass field under blue sky at daytime, Cattle Cow's milk, Grass on the cow, landscape, lawn png 945x945px 624.09KB.green grass field near green trees, Lawn Grassland, Woods on the grass, leaf, landscape png 794x595px 694.85KB.We thank all mod-teams who support MaizePlus by providing maps for our MaizePlus and ForageExtension update.Ĭaution! MaizePlus mod is neccessary for this Extension to work.Non-commercial use, DMCA Contact Us Relevant png images Similar changes were done to the other animals. + concentrates 1%-15% (soybean / ccm / barley / canola) + fresh-fodder-category - grass, clover, chopped-maize + silage-category | protein - clover-silage, alfalfa-silage + hay-category | structure - hay, clover-hay and alfalfa-hay + silage-category | energy - maize-silage, grass-silage and wcs-silage with tmr forage mixing you can feed things you can't feed directly (for example Sugarbeet, Potato or Grains) category (hay) needs to be filled seperately to reach 100% production the tmr forage mixing can fill 3 of the 4 categories, the 4. cows don't eat the highest production feed first, they eat all 4 feed-groups at the same time feeding is split into 4 feeding categories I will explain the changes with the cows as example: feeding can be adjusted map-specific (for example for new/custom animal types) silage-bales of the different silages, empty bulk goods pallets and carrot pallets for feeding can be bought in the store mixer wagons have more inputs and possibilites so the mixture is more complex and realistic all food groups for all default animals reworked and adjusted Strawblowers can now dissolve hay and silage too (for feeding at animal husbandries without bale triggers) filltype mass adjusted to Giants standard Clover and Alfalfa bales now globally added to balers and wrappers, so all standard-sized balers and wrappers work now. Horse-Hay and Horse-Silage buyable bales in shop (HorseExtension ready) animalFoodAdditions.xml in map fixed (works now) (It is also recommended to make a copy of ForageExtension V 1.3 before updating so you can go back to the old version together with the savegame-backup in case something doesn't work, since there is no way to get a older version of a mod through modhub) !!Caution!! Due to changes with HeightTypes in this update it is recommended to create a Savegame-Backup before updating MaizePlus (and extensions) in case something goes wrong so you don't lose a good savegame. Buying-Station for Brewers-Grain and Beetpulp added (can be made into silage in bunkerSilos) Ruby Rootcrop-Shredder-Shovel added (for Potatoes and Beets -> Beetshreds, Potatoshreds) additional Feed added (Beetpulp, Beetpulp-Silage, Beetshreds, Potatoshreds, Brewers-Grain, Brewers-Grain-Silage) Deuka Feed added (Beetchips, Graingrist, Mineral-Feed, Power-Food, Sheep-Food, Horse-Food, Chicken-Food) each as Pallet and single Sack (We suggest you use that Zip right away because it already includes all the new feeds added, all new stuff can be used in TMR but doesn't have to be -> 0% to X% values) added the possibility to use animalFoodAdditions.xml in a separate Zip-folder, it will be prioritised and overwrites settings within the map or the ForageExtension mod itself (for more easy of use in individually adjusting feeding) This Extension also doesn't add any more heighttypes so you don't have to worry about that. If you want to harvest Alfalfa or Clover as fresh fodded or hay you need a Map that is ready for MaizePlus ForageExtension fruit types.Īlfalfa-Silage, Clover-Silage and carrots can be bought in the shop to feed your animals regardles of map preperation. We also add new feeding-related food-fruits Alfalfa (with Hay and Silage) and Clover (with Hay and Silage) and Carrots. First the differentiating between the different silages from MaizePlus makes sense now, but the feeding in general is reworked to make it more interesting and also more realistic. This Extension for MaizePlus reworks the feeding system in FS completely.
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